Define a single integer class - but one where you keep branching until fixed even if satisfied.
More...
|
| | OsiSimpleFixedInteger () |
| | Default Constructor. More...
|
| |
| | OsiSimpleFixedInteger (const OsiSolverInterface *solver, int iColumn) |
| | Useful constructor - passed solver index. More...
|
| |
| | OsiSimpleFixedInteger (int iColumn, double lower, double upper) |
| | Useful constructor - passed solver index and original bounds. More...
|
| |
| | OsiSimpleFixedInteger (const OsiSimpleInteger &) |
| | Useful constructor - passed simple integer. More...
|
| |
| | OsiSimpleFixedInteger (const OsiSimpleFixedInteger &) |
| | Copy constructor. More...
|
| |
| virtual OsiObject * | clone () const |
| | Clone. More...
|
| |
| OsiSimpleFixedInteger & | operator= (const OsiSimpleFixedInteger &rhs) |
| | Assignment operator. More...
|
| |
| virtual | ~OsiSimpleFixedInteger () |
| | Destructor. More...
|
| |
| virtual double | infeasibility (const OsiBranchingInformation *info, int &whichWay) const |
| | Infeasibility - large is 0.5. More...
|
| |
| virtual OsiBranchingObject * | createBranch (OsiSolverInterface *solver, const OsiBranchingInformation *info, int way) const |
| | Creates a branching object. More...
|
| |
| double | infeasibility (const OsiSolverInterface *solver, int &whichWay) const |
| |
| virtual double | infeasibility (const OsiBranchingInformation *info, int &whichWay) const =0 |
| |
| double | infeasibility () const |
| |
| | OsiSimpleInteger () |
| |
| | OsiSimpleInteger (const OsiSolverInterface *solver, int iColumn) |
| |
| | OsiSimpleInteger (int iColumn, double lower, double upper) |
| |
| | OsiSimpleInteger (const OsiSimpleInteger &) |
| |
| OsiSimpleInteger & | operator= (const OsiSimpleInteger &rhs) |
| |
| virtual | ~OsiSimpleInteger () |
| |
| virtual double | feasibleRegion (OsiSolverInterface *solver, const OsiBranchingInformation *info) const |
| |
| void | setColumnNumber (int value) |
| |
| virtual int | columnNumber () const |
| |
| double | originalLowerBound () const |
| |
| void | setOriginalLowerBound (double value) |
| |
| double | originalUpperBound () const |
| |
| void | setOriginalUpperBound (double value) |
| |
| virtual void | resetBounds (const OsiSolverInterface *solver) |
| |
| virtual void | resetSequenceEtc (int numberColumns, const int *originalColumns) |
| |
| virtual double | upEstimate () const |
| |
| virtual double | downEstimate () const |
| |
| virtual bool | canHandleShadowPrices () const |
| |
| double | infeasibility (const OsiSolverInterface *solver, int &whichWay) const |
| |
| double | infeasibility () const |
| |
| virtual double | feasibleRegion (OsiSolverInterface *solver) const |
| |
| virtual double | feasibleRegion (OsiSolverInterface *solver, const OsiBranchingInformation *info) const =0 |
| |
| | OsiObject2 () |
| |
| | OsiObject2 (const OsiObject2 &) |
| |
| OsiObject2 & | operator= (const OsiObject2 &rhs) |
| |
| virtual | ~OsiObject2 () |
| |
| void | setPreferredWay (int value) |
| |
| virtual int | preferredWay () const |
| |
| | OsiObject () |
| |
| | OsiObject (const OsiObject &) |
| |
| OsiObject & | operator= (const OsiObject &rhs) |
| |
| virtual | ~OsiObject () |
| |
| double | infeasibility (const OsiSolverInterface *solver, int &whichWay) const |
| |
| virtual double | checkInfeasibility (const OsiBranchingInformation *info) const |
| |
| virtual bool | canDoHeuristics () const |
| |
| virtual bool | canMoveToNearest () const |
| |
| int | priority () const |
| |
| void | setPriority (int priority) |
| |
| virtual bool | boundBranch () const |
| |
| int | numberWays () const |
| |
| void | setNumberWays (int numberWays) |
| |
| void | setWhichWay (int way) |
| |
| int | whichWay () const |
| |
| double | infeasibility () const |
| |
| virtual void | updateBefore (const OsiObject *) |
| |
| virtual void | updateAfter (const OsiObject *, const OsiObject *) |
| |
Define a single integer class - but one where you keep branching until fixed even if satisfied.
Definition at line 1128 of file CbcLinked.hpp.